Roadmap for this chapter
This page condenses spoiler-light planning: skim it before a session when you want to remember pacing, dungeon loot, or Dusk quirks without rereading an hour-long retrospective.
Rough session length for story beats sits around 2 hours (first playthrough); doubling that is normal if you're multitasking Poe souls, bugs, heart pieces, or recording footage.
Objectives mirror the designers' gating—you can zig-zag earlier for collectibles once you recognize backtracking costs in Twilight Realm — Dungeon, but quests won't hard-block you with surprise flags as often when you stick to the order below.
At a glance
| Chapter | 20 — Palace of Twilight |
|---|---|
| Region highlight | Twilight Realm — Dungeon |
| Estimated story pacing | 2 hours (first playthrough) |
| Boss spotlight | 👁️ Usurper King: Zant |
| Tone tags | Dungeon, Twilight Realm, Boss: Zant, All dungeon items required |
Major beats (first objectives)
High-level checkpoints before you dive into the full ordered list:
- Enter the Twilight Realm via the restored Mirror of Twilight
- Navigate the two Sol chambers on the east and west wings
- Retrieve both Sols from their chambers, fighting Phantom Zant guardians
- Carry each Sol back to the entrance — Shadow Hands chase Link and will take the Sol back if they catch him
- Use Sol-powered Master Sword to destroy Twilight barriers and shadow fog
- Defeat Usurper King: Zant
Regional focus
Twilight Realm — Dungeon
Featured items & abilities
- Master Sword (Sols upgrade)
Goals checklist
- Enter the Twilight Realm via the restored Mirror of Twilight
- Navigate the two Sol chambers on the east and west wings
- Retrieve both Sols from their chambers, fighting Phantom Zant guardians
- Carry each Sol back to the entrance — Shadow Hands chase Link and will take the Sol back if they catch him
- Use Sol-powered Master Sword to destroy Twilight barriers and shadow fog
- Defeat Usurper King: Zant
Typical pacing: 2 hours (first playthrough)